Allies &
Guestbook
Appleseed
Evil Dead D6
Neverwhere
|
STARCRAFT
D6
Role-playing in the World of Starcraft Welcome to Starcraft D6, a table-top role-playing game based on Blizzard Entertainment’s Starcraft computer game and West End Games’ D6 system. In these pages, you’ll find all you need to run a Starcraft campaign, including basic game mechanics, character creation and templates for each species, skills, psionics and equipment. Also included are some elements unique to Starcraft, including special buildings and structures, unit upgrades, and mass combat rules. Setting
First, unbeknownst to the Terrans, a voracious race of genetically engineered beings, known as the Zerg, managed to infect a few Terran colonies with their spores. Then, a highly advanced, psionic race called the Protoss appeared and eradicated all forms of life upon the infected colonies in hopes of wiping out the Zerg. Suddenly, wedged between the savage Zerg and the brutal Protoss, the Terrans have found themselves struggling to survive in the reaches of deep space. Here, in the Koprulu Sector, these three species vie for dominance, their very existence hanging in the balance. Credits
Second, Wizards of the Coast published a Starcraft resource book for its Alternity game line. I’ve never actually seen this supplement, but I’m sure it would provide a lot more to a Starcraft campaign and is probably worth a look. Finally, the game mechanics here are based on West End Games’ D6 Classic system. Most of the rules have been adapted from WEG’s old Star Wars game (now out of print, though still available at many gaming stores and online auctions). WEG’s Metabarons games is currently available and should be used as the primary guide for the game mechanics presented here. In fact, the materials here could also be used to supplement your Metabarons campaign. I have modified a number of WEG’s rules for this game and will try to point out where I’ve done so. Addtional Credits and Thanks
Second, my friend Dan Wyman has been instrumental in the design of this (and many other) games. A reknowned (and feared) Starcraft expert, Dan commented on nearly every aspect of the new rules here, including all the Starcraft species unit and structures pages, the mass combat system, and various other tweaks to the WEG rules. Dan’s Javascript Dice-Roller may also be downloaded for use in your own games. His website also has numerous multiplayer maps for the Starcraft computer game. |