Starcraft
D6
Table of
Contents
Basics
Characters
Attributes
& Skills
Psionics
Actions &
Combat
Space Travel
Allies &
Enemies
Terrans
Protoss
Zerg
Resources
Equipment
Cybernetics
Gamemaster's
Section
Links
Email
Guestbook |
VIII.
RESOURCE
Starcraft is more than simply a game of battle-strategy. To overcome
their enemeies, players must manage a myriad of resources, harvesting
raw materials, assigning tasks to units, and deciding which structures
to build.
Starcraft D6 is mainly about story-telling and the adventures of individual
characters. However, to import some of the “feel” of the original
game, GM’s may decide to make resource harvesting and management part of
the players’ experience.
In the computer game, raw resources are represented by minerals and
Vespene gas. Players build harvesting units and processing centers
to turn the natural resources into new units, structures and upgrades.
Wise resource management is essential to winning the game.
Resources Defined
In Starcraft D6, “resources” include not only minerals and Vespene
gas, but processed raw materials, manufactured products, and other natural
resources--essentially anything that will be helpful to the production
of a base. All of these resources are pooled together as Resource
Points.
Various units, structures and upgrades will have Resource Point costs.
The Resource costs given in this game are approximations of the total resource
requirement in the game (to roughly convert the cost of a unit, structure,
or upgrade in the computer game to this one, add up the total Vespene and
mineral requirements, divide by 100, and round up or down depending on
the amount of time it takes to produce the unit in the computer game).
Awarding Resource Points
GM's will generally allocate Resource Points at the end of each gaming
session. RP's may either be allocated to individual players or to
the team as a whole. As the players collect Resource Points, they
must decide how to best allocate the RP’s to help their base. This
gives the players an interest in the allocation of resources for their
base and forces them to work together to expand a base's capabilities.
General Resource Point rewards are given below:
-
2 RP/session for a each fully operational and actively harvested Vespene
Refinery.
-
2 RP/session for each actively mined Mineral Field.
-
1 RP per 100 metric tons of raw materials captured or discovered (hijacked
cargo vessel, captured enemy base, etc.).
-
1 to 2 RP if players successful increase the efficiency of a base's harvesting
or operations.
-
Additional RP's as the GM sees fit for successful actions by the players.
Characters may capture the bases, vehicles or other resources of an enemy
and convert those into Resource Points.
Conversely, characters may lose RP's for failed actions, surprise enemy
attacks and other setbacks.
Investments by Species
Terran Resource Investments
Troops |
# Per RP |
Militia (non-armored) |
20 |
Marines |
10 |
Medics |
5 |
Ghosts |
2 |
Firebats |
5 |
Techs w/ SCV's |
10 |
Vessels
|
RP
|
Battlecruiser |
7
|
Dropship |
2
|
Freighter |
2
|
Wraith Fighter |
2
|
Quad |
0.5
|
Vulture |
0.5
|
Arclite Tank (non-Siege) |
2
|
Goliath |
1
|
Valkyrie |
3
|
Structures
|
RP
|
|
Upgrades
|
RP
|
Command Center |
4
|
|
|
|
Supply Depot |
1
|
|
|
|
Refinery |
1
|
|
|
|
Barracks |
2
|
|
|
|
Engineering Bay |
1
|
|
Infantry Weapons |
Current Level x 1
|
|
|
|
Infantry Armor |
Current Level x 1
|
Academy |
2
|
|
U-238 Shells |
2
|
|
|
|
Stimpacks |
1
|
Bunker |
0.5
|
|
|
|
Factory |
3
|
|
|
|
Armory |
2
|
|
Vehicle Weapons |
Current Level x 2
|
|
|
|
Vehicle Armor |
Current Level x 1
|
|
|
|
Ship Plating |
Current Level x 2
|
|
|
|
Ship Weapons |
Current Level x 1
|
Starport |
3
|
|
|
|
Science Facility |
3
|
|
EMP Shockwave |
2
|
|
|
|
Irradiate |
2
|
|
|
|
Titan Reactor |
1
|
Machine Shop |
1
|
|
Ion Thrusters |
1
|
|
|
|
Spider Mines |
1
|
|
|
|
Siege Mode |
2
|
Control Tower |
1
|
|
Cloaking Field |
3
|
|
|
|
Apollo Reactor |
2
|
Physics Lab |
1
|
|
Yamato Gun |
4
|
|
|
|
Colosus Reactor |
2
|
Covert Operations |
1
|
|
Lockdown |
2
|
|
|
|
Ocular Implants |
1
|
|
|
|
Personal Cloaking |
3
|
|
|
|
Moebius Reactor |
2
|
Nuclear Silo |
2
|
|
Build Nuke |
2
|
Comsat Station |
1
|
|
|
|
Missile Turret |
1
|
|
|
|
Protoss Resource Investments
Troops |
RP |
Dragoon |
2 |
Zealot |
5 per RP |
High Templar |
2 |
Dark Templar |
2 |
Probe |
10 per RP |
Observer |
1
|
Vessels
|
RP
|
Arbiter |
6
|
Carrier |
6
|
Reaver |
3
|
Scout |
3
|
Shuttle |
3
|
Slipbike |
0.5
|
Corsair |
4
|
Structures
|
RP
|
|
Upgrades
|
RP
|
Gateway |
2
|
|
|
|
Forge |
2
|
|
Ground Weapons |
Current Level x 2
|
|
|
|
Ground Armor |
Current Level x 2
|
|
|
|
Shields |
Current Level x 3
|
Cybernetics Lab |
2
|
|
Dragoon Range |
Current Level x 1
|
|
|
|
Air Weapons |
Current Level x 2
|
|
|
|
Air Armor |
Current Level x 2
|
Shield Battery |
1
|
|
|
|
Robotics Facility |
4
|
|
Scarab Damage |
Current Level x 1
|
|
|
|
Scarab Capacity |
Current Level x 2
|
|
|
|
Gravitic Drive |
Current Level x 1
|
Stargate |
4
|
|
|
|
Citadel of Adun |
3
|
|
Zealot Enhancement |
Current Level x 1
|
Robotics Support Bay |
1
|
|
|
|
Observatory |
2
|
|
Observer Sensors |
Current Level x 1
|
|
|
|
Gravitic Booster |
Current Level x 1
|
Fleet Beacons |
5
|
|
Apial Sensors |
Current Level x 1
|
|
|
|
Scout Thrusters |
Current Level x 1
|
|
|
|
Carrier Capacity |
Current Level x 2
|
Templar Archives |
3
|
|
Khaydarin Amulet |
2
|
|
|
|
Psionic Storm Training |
3
|
|
|
|
Hallucination Training |
2
|
Arbiter Tribunal |
3
|
|
Khaydarin Core |
3
|
|
|
|
Recall |
3
|
|
|
|
Stasis |
4
|
Nexus |
4
|
|
|
|
Pylon |
1
|
|
|
|
Assimilator |
1
|
|
|
2
|
Nuclear Silo |
2
|
|
Build Nuke |
2
|
Comsat Station |
1
|
|
|
|
Zerg Resource Investments
Breeds |
RP |
Broodling |
0 |
Defiler |
1 |
Drone |
10 per RP |
Egg |
0 |
Guardian |
2 |
Hydralisk |
5 per RP
|
Infested Terran |
2 per RP
|
Larva |
0
|
Mutalisk |
2
|
Overlord |
2
|
Queen |
3
|
Scourge |
10 per RP
|
Ultralisk |
4
|
Zergling |
20 per RP
|
Devourer |
6
|
Structures
|
RP
|
|
Upgrades
|
RP
|
Hatchery |
3
|
|
Burrowing |
3
|
Creep Colony |
0.5
|
|
Spore Colony (evolution) |
0.5
|
|
|
|
Sunken Colony (evolution) |
0.5
|
Extractor |
0.5
|
|
|
|
Spawning Pool |
1
|
|
Metabolic Boost |
Current Level x 2
|
|
|
|
Adrenal Glands |
Current Level x 2
|
Evolution Chamber |
1
|
|
Sharpen Blades (Melee) |
Current Level x 1
|
|
|
|
Enhance Projectiles |
Current Level x 1
|
|
|
|
Harden Carapace |
Current Level x 1
|
Hydralisk Den |
2
|
|
Muscular Enhancements |
Current Level x 1
|
|
|
|
Grooved Spines |
Current Level x 1
|
Spire |
3
|
|
Flyer Attacks |
Current Level x 1
|
|
|
|
Flyer Carapace |
Current Level x 1
|
Greater Spire |
2
|
|
|
|
Queen's Nest |
2
|
|
Gamete Meiosis |
2
|
|
|
|
Spawn Broodlings |
2
|
|
|
|
Ensnare |
2
|
|
|
|
Infestation |
3
|
Nydus Canal |
1
|
|
Gravitic Booster |
Current Level x 1
|
Ultralisk Cavern |
4
|
|
Apial Sensors |
Current Level x 1
|
Defiler Mound |
2
|
|
Metasynaptic Node |
2
|
|
|
|
Plague |
2
|
|
|
|
Consume |
2
|
Lair |
3
|
|
Overlord Ventral Sacs |
1
|
|
|
|
Overlord Antennae |
Current Level x 1
|
|
|
|
Pneumatized Carapace |
Current Level x 1
|
Hive |
4
|
|
|
|
|