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Starcraft
D6

Table of 
Contents

Basics

Characters

Attributes
& Skills

Psionics

Actions &
Combat

Space Travel

Allies &
Enemies
   Terrans
   Protoss
   Zerg

Resources

Equipment

Cybernetics

Gamemaster's
Section

Links

Email

Guestbook

VIII.  RESOURCE

Starcraft is more than simply a game of battle-strategy.  To overcome their enemeies, players must manage a myriad of resources, harvesting  raw materials, assigning tasks to units, and deciding which structures to build.

Starcraft D6 is mainly about story-telling and the adventures of individual characters.  However, to import some of the “feel” of the original game, GM’s may decide to make resource harvesting and management part of the players’ experience.

In the computer game, raw resources are represented by minerals and Vespene gas.  Players build harvesting units and processing centers to turn the natural resources into new units, structures and upgrades.  Wise resource management is essential to winning the game.

Resources Defined
In Starcraft D6, “resources” include not only minerals and Vespene gas, but processed raw materials, manufactured products, and other natural resources--essentially anything that will be helpful to the production of a base.  All of these resources are pooled together as Resource Points.

Various units, structures and upgrades will have Resource Point costs.  The Resource costs given in this game are approximations of the total resource requirement in the game (to roughly convert the cost of a unit, structure, or upgrade in the computer game to this one, add up the total Vespene and mineral requirements, divide by 100, and round up or down depending on the amount of time it takes to produce the unit in the computer game).

Awarding Resource Points
GM's will generally allocate Resource Points at the end of each gaming session.  RP's may either be allocated to individual players or to the team as a whole.  As the players collect Resource Points, they must decide how to best allocate the RP’s to help their base.  This gives the players an interest in the allocation of resources for their base and forces them to work together to expand a base's capabilities.

General Resource Point rewards are given below:

  • 2 RP/session for a each fully operational and actively harvested Vespene Refinery.
  • 2 RP/session for each actively mined Mineral Field.
  • 1 RP per 100 metric tons of raw materials captured or discovered (hijacked cargo vessel, captured enemy base, etc.).
  • 1 to 2 RP if players successful increase the efficiency of a base's harvesting or operations.
  • Additional RP's as the GM sees fit for successful actions by the players.  Characters may capture the bases, vehicles or other resources of an enemy and convert those into Resource Points.
Conversely, characters may lose RP's for failed actions, surprise enemy attacks and other setbacks.

Investments by Species




Terran Resource Investments
 
Troops # Per RP
Militia  (non-armored) 20
Marines  10
Medics 5
Ghosts 2
Firebats 5
Techs w/ SCV's 10
Vessels
RP
Battlecruiser
7
Dropship
2
Freighter
2
Wraith Fighter
2
Quad
0.5
Vulture
0.5
Arclite Tank (non-Siege)
2
Goliath
1
Valkyrie
3
Structures
RP
Upgrades
RP
Command Center
4
Supply Depot
1
Refinery
1
Barracks
2
Engineering Bay
1
Infantry Weapons
Current Level x 1
Infantry Armor
Current Level x 1
Academy
2
U-238 Shells
2
Stimpacks
1
Bunker
0.5
Factory
3
Armory
2
Vehicle Weapons
Current Level x 2
Vehicle Armor
Current Level x 1
Ship Plating
Current Level x 2
Ship Weapons
Current Level x 1
Starport
3
Science Facility
3
EMP Shockwave
2
Irradiate
2
Titan Reactor
1
Machine Shop
1
Ion Thrusters
1
Spider Mines
1
Siege Mode
2
Control Tower
1
Cloaking Field
3
Apollo Reactor
2
Physics Lab
1
Yamato Gun
4
Colosus Reactor
2
Covert Operations
1
Lockdown
2
Ocular Implants
1
Personal Cloaking
3
Moebius Reactor
2
Nuclear Silo
2
Build Nuke
2
Comsat Station
1
Missile Turret
1

Protoss Resource Investments
 
Troops RP
Dragoon 2
Zealot  5 per RP
High Templar 2
Dark Templar 2
Probe 10 per RP
Observer
1
Vessels
RP
Arbiter
6
Carrier
6
Reaver
3
Scout
3
Shuttle
3
Slipbike
0.5
Corsair
4
Structures
RP
Upgrades
RP
Gateway
2
Forge
2
Ground Weapons
Current Level x 2
Ground Armor
Current Level x 2
Shields
Current Level x 3
Cybernetics Lab
2
Dragoon Range
Current Level x 1
Air Weapons
Current Level x 2
Air Armor
Current Level x 2
Shield Battery
1
Robotics Facility
4
Scarab Damage
Current Level x 1
Scarab Capacity
Current Level x 2
Gravitic Drive
Current Level x 1
Stargate
4
 
 
Citadel of Adun
3
Zealot Enhancement
Current Level x 1
Robotics Support Bay
1
Observatory
2
Observer Sensors
Current Level x 1
Gravitic Booster
Current Level x 1
Fleet Beacons
5
Apial Sensors
Current Level x 1
Scout Thrusters
Current Level x 1
Carrier Capacity
Current Level x 2
Templar Archives
3
Khaydarin Amulet
2
Psionic Storm Training
3
Hallucination Training
2
Arbiter Tribunal
3
Khaydarin Core
3
Recall
3
Stasis
4
Nexus
4
 
 
Pylon
1
 
 
Assimilator
1
 
2
Nuclear Silo
2
Build Nuke
2
Comsat Station
1

Zerg Resource Investments
 
Breeds RP
Broodling 0
Defiler  1
Drone 10 per RP
Egg 0
Guardian 2
Hydralisk
5 per RP
Infested Terran
2 per RP
Larva
0
Mutalisk
2
Overlord
2
Queen
3
Scourge
10 per RP
Ultralisk
4
Zergling
20 per RP
Devourer
6
Structures
RP
Upgrades
RP
Hatchery
3
Burrowing
3
Creep Colony
0.5
Spore Colony (evolution)
0.5
Sunken Colony (evolution)
0.5
Extractor
0.5
 
 
Spawning Pool
1
Metabolic Boost
Current Level x 2
Adrenal Glands
Current Level x 2
Evolution Chamber
1
Sharpen Blades (Melee)
Current Level x 1
Enhance Projectiles
Current Level x 1
Harden Carapace
Current Level x 1
Hydralisk Den
2
Muscular Enhancements 
Current Level x 1
Grooved Spines
Current Level x 1
Spire
3
Flyer Attacks
Current Level x 1
Flyer Carapace
Current Level x 1
Greater Spire
2
Queen's Nest
2
Gamete Meiosis
2
Spawn Broodlings
2
Ensnare
2
Infestation
3
Nydus Canal
1
Gravitic Booster
Current Level x 1
Ultralisk Cavern
4
Apial Sensors
Current Level x 1
Defiler Mound
2
Metasynaptic Node
2
Plague
2
Consume
2
Lair
3
Overlord Ventral Sacs
1
Overlord Antennae
Current Level x 1
Pneumatized Carapace
Current Level x 1
Hive
4