Evil Dead D6
Role-playing in the World of Starcraft
Welcome to Starcraft D6, a table-top role-playing game based on Blizzard Entertainment’s Starcraft computer game and West End Games’ D6 system. In these pages, you’ll find all you need to run a Starcraft campaign, including basic game mechanics, character creation and templates for each species, skills, psionics and equipment. Also included are some elements unique to Starcraft, including special buildings and structures, unit upgrades, and mass combat rules.
First, unbeknownst to the Terrans, a voracious race of genetically engineered beings, known as the Zerg, managed to infect a few Terran colonies with their spores. Then, a highly advanced, psionic race called the Protoss appeared and eradicated all forms of life upon the infected colonies in hopes of wiping out the Zerg. Suddenly, wedged between the savage Zerg and the brutal Protoss, the Terrans have found themselves struggling to survive in the reaches of deep space.
Here, in the Koprulu Sector, these three species vie for dominance, their very existence hanging in the balance.
Second, Wizards of the Coast published a Starcraft resource book for its Alternity game line. I’ve never actually seen this supplement, but I’m sure it would provide a lot more to a Starcraft campaign and is probably worth a look.
Finally, the game mechanics here are based on West End Games’ D6 Classic system. Most of the rules have been adapted from WEG’s old Star Wars game (now out of print, though still available at many gaming stores and online auctions). WEG’s Metabarons games is currently available and should be used as the primary guide for the game mechanics presented here. In fact, the materials here could also be used to supplement your Metabarons campaign. I have modified a number of WEG’s rules for this game and will try to point out where I’ve done so.
Addtional Credits and Thanks